My Arcade Space
Fifty handheld games on one pocket machine. No accounts, no tracking, no ads.
A pocket games machine that runs entirely in the browser. Every game is
drawn on one monochrome screen with a physical-feeling keypad beneath it.
Nothing is tracked, and nothing leaves the browser but a note you choose to send: scores, trophies and settings
are kept in this browser only, and the whole thing works offline once
loaded. It installs to a home screen as a web app, and plays with touch,
mouse or keyboard.
The 50 games
- Tetris — Stack and clear lines
- Snake — Eat, grow, don’t bite yourself
- Columns — Match three by pattern
- Invaders — Hold the line
- Breakout — Clear the wall
- Flappy — One button, endless nerve
- Asteroids — Drift, turn, shoot
- Interceptor — Tap the sky, save the cities
- Dodger — Weave the plane through the gaps
- Marbles — Match three shapes to clear
- Merge — Drop the fruit, match two, grow the biggest
- Stack — Time the drop, keep the tower wide
- Knives — Throw without hitting a blade
- Bomber — Blast the blocks, mind the fuse
- Towers — Hold the line with what you build
- Chase — Clear the maze, dodge the ghosts
- Cycles — Outlast the rival light trails (on the shelf)
- Claim — Cut off ground the drifters cannot reach
- Reversi — Outflank the hollow discs
- Cells — Swallow the small, flee the large
- Rescue — Catch them before they land
- Putt — Nine quiet holes
- Crossing — Traffic, then water
- Sweets — Swap two, match three, no clock
- Flasks — Pour until order appears
- Double — Slide the board, double the numbers
- Chop — Fell the trunk, mind the branches (on the shelf)
- Slide — Push the numbers back into order
- Mines — Read the numbers, dig everything else (on the shelf)
- Picross — Read the numbers, find the shape (on the shelf)
- Sudoku — One to nine, every row, column and box
- Echo — Watch the run, play it back
- Pairs — Turn two, remember the rest
- Circuit — Throw the switches, light the bulbs (on the shelf)
- Dig — Dig for the gems, mind what falls
- Pipes — Turn every pipe till the water runs · or race it
- Descent — Ride the rising ledges, mind the ceiling (on the shelf)
- Leap — Climb, and never look down
- Lander — Feather the thrust, kiss the pad
- Impact — Fly the tunnel, clear the wave
- Rally — Hold the line, out-run the road
- Pinball — Two flippers, one ball, no mercy
- Romp — Run, jump and stomp your way across an island to its castle
- Sokoban — Push every crate onto its mark
- Ski — Down the hill, between the trees, ahead of the yeti (on the shelf)
- Lights — Press a lamp, flip its neighbours, put them all out
- Connect — Drop a disc, line up four (on the shelf)
- Code — Read the clues, dial the one code that fits (on the shelf)
- Battleship — Call the squares, sink the fleet
- Parking — Shuffle the cars, drive yours out
- Wires — Run every wire, fill the board, never cross
- Keys — The key is gone — read the marks it left, find its lock (on the shelf)
- Blocks — Fit the pieces, clear the lines, keep the yard open (on the shelf)
- Jigsaw — Piece the picture together, tab by tab (on the shelf)
- Craters — Lob shells, wreck the ground they stand on
- Summit — A pinball that climbs — shoot through the gate above (on the shelf)
- Snip — Cut the ropes, swing the sweet, feed the frog
- Plunge — Fall down a well firing your boots
- Tilt — Tilt the board, roll the ball home past the holes
- Transit — Draw the lines, run the trains, keep the city moving
- Folly — Turn the monument till the impossible path is there
- Plink — Aim, drop, light the pegs, clear the solid ones
- Bore — Drill down the shaft, break through to the core
Enable JavaScript to play.